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Middle School 7th Grade Wellness and Fitness 7.1


Grade 7

Students will perform basic skills that are developmentally appropriate for students in 7th grade in at least one activity from the following categories: (a) invasion games, (b) net/wall games, (c) fielding/run-scoring games, and/or (d) target games. Students will also demonstrate the skills of the activity and apply tactics, knowledge and concepts of the activity. Students will receive the following health education topics inserted throughout this course in the gymnasium and/or classroom setting: (a) the nutritive value of foods, (b) the harmful effects of and legal restrictions against the use of drugs of abuse, alcoholic beverages, and tobacco, (c) venereal disease education, (d) age-appropriate instruction in dating violence prevention education, and (e) prescription opioid abuse prevention. In addition, physical educators will use the Ohio Department of Education Physical Education Evaluation as a guide by implementing the standards, benchmarks and rubrics aligned with the tactical games of understanding approach model. Length of course can be completed by having students attend one period per day for a 9 week course up to everyday for the entire school year.

Prerequisite: Physical Education 6.1

Curriculum Guide
The above download draft document is the Fitness and Wellness 7.1 Curriculum. Physical educators will continue to teach games for understanding and insert 5 health topics around the physical education curriculum. During the fall of 2017 this curriculum will be continuously updated to include sample lesson plans. Starting on page 29 is the beginning of the sample health lessons.
Dating Violence Prevention
Click on this above link for the MS Dating Violence Curriculum. These are great and easy to implement worksheets and lesson plans.
Sexually Transmitted Diseases
Opioid Abuse Prevention
Nutrition Education
Click on this above link for a sports nutrition presentation designed for teachers and athletes. This was presented at our PE and Health professional development session on November 2017.
Teaching Games for Understanding
The above document link should be used to guide physical educators with implementing and assessing their physical education programs.
What is Teaching Games for Understanding?

Teachers who use this approach see their students as active participants (mentally, physically, emotionally) in the process of learning games. As we all know, students and adults alike, learn in a variety of ways and progress at different rates. Knowing that students are always at different stages of understanding, teachers can use the TGfU model to focus in on individual, social and contextual processes.

Thematic Approach For Planning the Year

“Setting up units based on game categories rather than specific sport units (e.g. soccer unit, volleyball unit) can be an effective approach to developing games [awareness] across a number of formal games.” (Mandigo & Holt, 2004). TGfU advocates also state that rather than teach the rules, skills, and tactics of one sport, the thematic approach advocates teaching students games through the use of four game categories: target, net/wall, striking/fielding, and territorial/invasion games. This themed approach creates a framework to link the different sports within a category based on shared rules and tactical skills that transfer across similar games (Figure 1). These category specific technical and tactical skills are taught, developed and modified through games using the TGfU approach so that knowledge and understanding is created within each category. These can then be transferred to a less familiar game which the student will be able to participate in because understanding has been transfered (Figure 2).

TGfU Category

Example of games

Main Intent of the game (Primary Rule)

Target Games

bowling, bocce, golf, archery, croquet, curling

To send away an object and make contact with a specific, stationary target in fewer attempts than opponent.

Net/Wall Games

badminton, table-tennis, tennis, handball (court), squash, paddleball, racquetball

To send back to opponent so that they are unable to return it or are forced to make an error. Serving is the only time the object is held.

Striking/Fielding Games

Danish Longball, baseball, softball, cricket, kickball, rounders

To place the ball away from fielders in order to run the bases and score more runs than the opponents.

Territorial/Invasion Games

basketball, soccer, lacrosse, football, netball, rugby, Ultimate Frisbee, handball (team), hockey (ice, field, floor)

To invade the opponents defending area and to shoot or to take the object of play into a defined goal area.

Figure 1: Summary of games categories and the main intent of the game (Butler & Hopper, 2011)
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